

Show your deck in a unique setting, get creative with the photo, or add a funny/interesting caption. You CAN show off your deck (any time)!! Please flair these posts as "Deck Flex," and try to make your post engaging for others. No Photos of Boxes/Unboxing, no Screenshots of Order/Ship Emails. (This is a video game sub, for crying out loud.) Examples of content not allowed include but are not limited to: insults, hrassment, name calling, or trolling abuse of the report button because you do not like a post, a rule, an OP, or a mod 'Baiting' other users in to insults via trolling Being overly negative, condescending, argumentative, or mocking Slurs or insults of any kind Politics. Every example listed in this rule is an immediately bannable offense without warning, but this is not an exhaustive list. Don't be overly hostile or rude to other users. Keep the discussion civil and light, or your submission/comment will be removed. Official Website Frequently Asked Questions Steam Deck Discord Steam Deck Forum ProtonDB Rules:īe kind or Get Yeeted. To get the rest of the information, go to the summary for your most recent build.Welcome to r/SteamDeck, the subreddit for Valve's handheld computer. Within that project's dashboard page, navigate to: Settings > Cloud Build > API Settings > API Key.Getting Your Unity Cloud Build Information You have Unity Cloud Build up and running.You have a Steam app registered and a depot set up.It does that by polling Unity Cloud Build for changes and uploading them automatically to Steam. The goal of this project is to automate the remaining manual steps. I just want to stay focused working on my game! I've got to find the build on Unity's website, download and unzip it, move it to the proper directory for upload, and execute Valve's Steamworks upload script. But uploading the new build still requires manual work on my part. It lets me focus on adding more features while a build cooks in the background. I really enjoy using Unity's Cloud Build to create new versions of my game.
